Saiki Kusuo/Abilities (2024)

Overview

Abilities

Relationships

Gallery

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Contents

  • 1 Psychic Powers
    • 1.1 Apport
    • 1.2 Astral Projection
    • 1.3 Bilocation
    • 1.4 Clairvoyance
    • 1.5 Cryokinesis
    • 1.6 Curse
    • 1.7 Electrokinesis
    • 1.8 Flight/Levitation
    • 1.9 Hydrokinesis
    • 1.10 Hypnosis
    • 1.11 Invisibility
    • 1.12 Mediumship
    • 1.13 Memory Alteration
    • 1.14 Mind Control
    • 1.15 Petrification
    • 1.16 Precognition
    • 1.17 Psychic Hold
    • 1.18 Psychokinesis/Telekinesis
    • 1.19 Psychometry
    • 1.20 Pyrokinesis
    • 1.21 Restoration
    • 1.22 Shrinking Power/Size Augmentation
    • 1.23 Super Strength
    • 1.24 Telepathy
    • 1.25 Teleportation
    • 1.26 Thoughtography
    • 1.27 Time Travel/Time Leaps
    • 1.28 Transformation (Shapeshift, Morph)
    • 1.29 X-Ray
  • 2 Other Powers
  • 3 Useless Powers
    • 3.1 Manga-Only Useless Abilities
    • 3.2 Anime-Only Useless Ability[11]
  • 4 Weaknesses
  • 5 ESP-Related Objects
  • 6 Visual Demonstrations
  • 7 Trivia
  • 8 References

Psychic Powers

The current list of powers Kusuo has displayed thus far.

Apport

The power to pull something from somewhere else and have it appear before you.[1] Works in tandem with teleportation. Anything teleported needs to be exchanged using Apport with something of exactly equal value or within a 10% difference. Kusuo can cause trouble if he isn't careful, as the item that Apports takes the place of the Apported item. On one occasion, he accidentally destroyed school property after swapping a ball with an umbrella.

Astral Projection

The power to separate his or someone else's spirit from their body.[2] He can fight spectral beings such as ghosts in this state.
  • Possession: When astral projecting, Kusuo can take over someone's body by switching his spirit with theirs.

Bilocation

Related article: Saiki Kusuo's Clones

Kusuo can use this power to duplicate himself. It is one of his most difficult powers for various reasons. He cannot control how the clones look or act, he needs to remove his limiter to use this power, the clones have all his powers and can feel anything he feels, including the removal of his limiter, which means that they could cause serious damage if left unchecked. As the original, any damage he suffers will also be reflected on the clones themselves.

Clairvoyance

Without having to move, this power allows Kusuo to view objects or people anywhere that are obstructed from his view by crossing his eyes.[3]

Cryokinesis

The ability that allows a person to create and control ice with their mind.

Curse

The ability to create misfortune to others and can be done by touch. The course of the curses can be changed at Kusuo's discretion. He once used this to curse someone who was trying to steal his wallet.

Electrokinesis

The ability to manipulate electricity.

Flight/Levitation

The ability to fly/float.

Hydrokinesis

The ability to freely use water or create water. Also the ability to create sweat on the body.

Hypnosis

Kusuo uses this power to disguise other people, making Reita look like himself, or making his father look like himself. He cannot use this power on himself.

Invisibility

The power to turn himself invisible for 10 minutes. It is canceled if someone touches him while he's in that state. When the time runs out, or if someone touches him, he has to wait 1 minute before turning invisible again.

Mediumship

The power to see and communicate with spirits. This is not a power Kusuo typically possesses and seem to work exclusively with Takeuchi Riki's spirit. This can also be used with Psychometry when he is with Toritsuka Reita.

Memory Alteration

Delivering a strong impact to someone's head to eliminate the desired memory. In the anime a wacky yellow bat resembling TV Tokyo's mascot must be used. In the manga anything that causes an impact (ex: crowbar) may be used.
  • Memory Supplementation: The drawback of this power as Kusuo uses restoration on the brain of the person, the memory is filled with a random different memory on each person. For example, when Kusuo erases the memory of Kaidou learning that Kusuo does not make friends easily because he is a psychic (as accidentally revealed by his mother), Kaidou's brain automatically fills in the memory error that Kusuo was unable to make friends due to his eighth-grader syndrome, a personality trait Kaidou himself struggles with internally.

Mind Control

The power to subtly influence the minds of every single person on the planet. He can make others perceive that something unnatural is actually natural, even rewrite human biology itself, making it one of his most powerful abilities. Kusuo uses it without his limiter and considers it his most dangerous power, able to recreate the world with his imagination alone. He has to be careful using this power, because changing how others think affects the people around them, and he could destroy the world with a single thought. He used this a few times, at a young age, to make unusual hair and antennas commonplace due to the oddity of his own appearance at birth, and it is how he avoids standing out. Kusuo could also rewrite human biology at the genetic level. He has made it natural for people have a variety of hair colors, heal rapidly from minor injuries, evolved them to think fast at critical moments, have clothes ripped to pieces leave the crotch intact and return to normal afterward, slender people strong, and people can knock others out with a simple chop. In one episode, he also made students having part-time jobs normal. To deal with the exploding volcano, Kusuo also uses mind control to change people's perception of time, repeating his junior year and allowing powers to grow over time until he becomes strong enough to stop the disaster.

Petrification

The power to turn a living being to stone by looking them in the eye. This happens automatically unless he is wearing his glasses. It takes a full twenty-four hours for an affected being to return back to normal. This is one of his abilities that he can't control and one of the few not to be affected by his limiter.

Precognition

The power to see events that will occur before they actually happen, usually accompanied by a headache.[4] This can happen when he is asleep. Kusuo has no control over his ability and can misinterpret or even cause what happens.

Psychic Hold

The ability to throw an electric current to the opponent to bind him.

Psychokinesis/Telekinesis

The ability to bring forth a physical energy just by thinking it, which can be used to do things like move or break objects.[5] It's one of his most commonly used powers.
  • Full Force: Without any precaution, Kusuo's power increases every time he attacks.
  • Assist: When full force is applied, there is a great increase on the power and speed of the object/person the psychokinesis in being used and is possible to continue until exhaustion
  • Psycho Bit: One of the main techniques Kusuo uses which allows him to move multiple rocks and inflicts damages to someone regardless of his/her distance.
  • Limit Released Psychokinesis: The ability to create a ball of energy in the air. Its power was able to destroy a whole island.

Psychometry

The ability to receive information stored in an object if he touches it without his gloves. When Kusuo touches a person, he experiences their senses, including those that are impacted by psychic abilities, as if they are his own. This power, by extension, allows him to see and communicate spirits when he is in physical contact with Reita.

Pyrokinesis

The ability to generate and control heat and fire with their mind. He can use this power to heat objects and areas, make other people blush, or heat his own body to keep himself warm or kill viruses to never get sick.

Restoration

The power to revert a person or object, and everything it touches, by 24 hours (or by 7 years without his limiters) with the restriction of reviving the dead and undoing petrification. May only be used once a day per a target.

Shrinking Power/Size Augmentation

The power to shrink down his body to small sizes. It takes an hour to return to normal size. Later it's revealed that he also has the power to grow huge, but it's basically useless. Shrinking = fast, growing = slow.

Super Strength

The ability of having extreme strength, beyond what is believed to be normal. It is easily one of the powers he has the least control over, though he has mitigated this somewhat by training on throwing balls. He also can't control this power when he is in a non-human form.

Telepathy

The ability that is used the most, due to the mode of Kusuo's communication. The power to read and talk through minds. It works on humans and animals, but Kusuo can't turn it off.[6] It doesn't work on people with low intelligence like Riki or tiny lifeforms like bugs.
  • Angel Whisper: The ability which telepathically speaks of the crime on the doer to stimulate guilt.
  • Brain Lullaby: The ability that sends a lullaby to the opponent's brain to put them to sleep, however this may differ to whom it was used.
  • Bug News: A pseudo "foreboding" that feeds telepathic advice or call for help.
  • Favorability Meter: The ability to quantify the favorability using telepathy. Relationships and human's nature significantly changes it.
  • Foreboding: The ability to telepathy to plant an idea/sense of foreboding in someone's head.
  • Forced Telepathy: The ability to forcefully relay feelings/thoughts from one to another.
  • Immediate Telepathy: The ability to give others visual information with audio via touch.
  • Subliminal: An ability which is a bit similar to that of Angel Whisper but only one word.
  • Telepathic broadcast: Sending a big load of 'thoughts' to other people but significantly interferes with thinking.

Teleportation

The power to send back himself and something he touches to a faraway place.[7] He can only teleport once before needing to wait three minutes until he can use it again.

Thoughtography

The ability to create picture perfect photos just by thinking it.

Time Travel/Time Leaps

The power to escape the flow of time by jumping to either the past or future. It also activates itself randomly, getting Kusuo stuck in a loop, and the only way to get time to go back to normal is for him to completely empty his mind of all thoughts.

Transformation (Shapeshift, Morph)

The ability to physically transform his body into anything. It takes two hours to fully transform. When he takes on a non-human form, it's hard for him to control his physical strength.[8]

X-Ray

The power to see through things you normally couldn't like underside of a face-down card, or the contents of an airtight box.[9] Like his telepathy he can not control this power. The permeability to view through things increases with every second he stares at the object: clothes in three seconds and skin in five. When the limiter is removed the rate increases, being able to see bones near instantaneously. Because of this, he often sees through the skin of other organisms and views their muscular and skeletal systems, which results in him unable to perceive the attractiveness of other humans or the cuteness of animals. The ability is reset whenever he blinks or closes his eyes.

Other Powers

  • Kusuo can magnify distant objects in his vision so he can see them clearly. This ability can be considered another form of Clairvoyance.
  • Kusuo can bend and dislocate his joints in any way he wants at his will. This causes him great pain.
  • Kusuo can remove the fog in his glasses while eating ramen using his mind.
  • Kusuo can check if there’s poison in food without touching it.
  • Kusuo unconsciously and uncontrollably creates projections of Valkyrie Breaker cards that only he can see.

Useless Powers

Before the release of Chapter 206, the author asked readers to send in fan letters with the most useless ESP powers they could think of.[10]

  • Barrier - for 24 hours, a 50cm barrier surrounding his entire body will appear.
  • Changing other people's sense of humor.
  • Making coffee really bitter for anyone drinking it gracefully.
  • The power to turn all drinks into carbonated liquid.
  • The power to create matryoshka dolls from the palm of his hand.
  • Eye Lasers - the power to shoot strong lasers out of his eyes.
  • The power to turn collections into sand - Kusuo turns the figurines of his father into sand.
  • Child-ification - the power to regress someone's mind to that of a child.
  • The power to swap hairstyles with another person.
  • The power to summon a large murder of crows.
  • The power to see the age of someone's skin.
  • The power to hide something with the mysterious steam that appears in shonen magazines to censor things, similar to mosaic-ization.
  • The power to change surrounding people's voices to that of Hiroshi Kamiya (Kusuo's VA).
  • Forced dehydration - the power to evaporate almost all the water from any living thing.
  • Curse - a curse where something will definitely hit Shun in the shin.
  • Materialization/Creation - the power to create something out of nothing.

Manga-Only Useless Abilities

  • Mosaic-ization - Instead of turning invisible, his whole body is covered in a mosaic.
  • The Ability to Tie a Knot in a Cherry Stem Using Your Tongue.
  • A Beam that Upgrades Your Computer to Windows 10.

Anime-Only Useless Ability[11]

  • The Ability to Turn Men Near Teruhashi-san Into Unknown Creatures.

Weaknesses

Uncontrollable Powers: If the limiter devices on his head are forcibly removed, even for a second, Kusuo himself is knocked unconscious and even after waking up, he is unable to control the muscles in his entire body, resulting in dangerous and uncontrolled immense strength. Furthermore, his mind control powers will be rendered haywire as well. He states that his powers will wreak havoc onto the entire world and cannot be stopped by even him. It should be noted that there are some occasions where Kusuo himself is shown to remove his limiter devices in order to use some of his more powerful powers, but he is not shown suffering afterwards from any of the setbacks mentioned above. One such time was when he used mind control to convince the entire planet that PK Academy students can work part-time jobs as assistance to Mera. He also had one limiter device removed at the beach by Teruhashi while he was asleep, but was able to fix the trouble his Bed Psyching caused, seemingly moving properly without issue even before he got the limiter device back. As Kusuo is shown to be able to use repetitive practice/training in order to learn to be able to control his excessive capabilities (like his ability to throw balls that exceed Mach speed), it can be assumed that if he trains hard enough, he might become able to control his powers better as well. Unfortunately, it can also be easily assumed that he relies on his Control Devices instead because the world will be destroyed by his powers first before he can master their control through repeated practice. A proof of this case is when he took more than 16,000 tries to master using his powers (at a limited state) while his mind is empty, due to being stuck in a looping time leap during one of his usual days.

Bedpsyching: The ability to use psychic abilities while sleeping. This abilities were a consistent problem prior to receiving his control devices. According to his mother, his bed psyching continued until 4th grade, though it will come back if someone removes his control device while he's sleeping.

Allergies: Saiki's powers are affected by allergies and will cause stuff to blow up when he sneezes. He also has no way of curing allergies with his powers.

Severe Entomophobia: Kusuo has an extreme fear of bugs, mainly because of their small size and thus, he is unable to read what thoughts the tiny creatures might have. This fear is not limited to insects, as he is also fearful of caterpillars. The mere sight of a bug will cripple Kusuo's ability to react and might cause him to lose control of his powers as reflexive actions. Coming into skin contact with a bug will render him unconscious.

Jinxed: Even with all the power in the world, Saiki constantly goes through a lot of trial-and-error to avoid grabbing attention or have some time alone. Some of his attempts would have worked had they not been interfered by his friends, family and 'god', a couple examples of these situations are when he used invisibility to head to the locker room to grab his shoes and avoid his friends, only for Toritsuka to touch Saiki, shutting off his invisibility and he ended up being caught and pestered by Kaidou, Hairo and Teruhashi and during Sports Day, when a Class 4 student tripped over Hairo during the baton race, Saiki retaliated by using his powers to get ahead of the race, only to trip at the finish line due to losing control of his body (caused by Nendou pulling out his control device prior) and he, Kaidou, Nendou and Hairo had to buzz-cut their hair for losing, only to find out they had to do it if they lost to Class 2, adding insult to injury. There are occasions he will use his powers to prevent fatal outcomes on others, only to be a pawn in someone's mindgame, as shown the time when he, Nendou and Mera took placebo during a one-week medical, only to learn that it was from them eating poison mushrooms and when Saiki attempted to save Mera and her father from debt collectors, only to learn that Aiura predicted that he would save them. His poor karma seems to effect other people as well such as the time he used Apport to transfer items with his friends and father so he can pay for his meal and resulted with each of them going through problems because of it, much to Saiki's disdain.

Sea Sickness In season 2 episode 6, Saiki is invited on a trip to a private island. While on the boat ride, Saiki contracts what he calls a 'mysterious illness' while in denial that he could get seasick like a regular human being. In the manga [12] Saiki states that it was so painful he couldn't even stand. Other symptoms he experienced were nausea and a headache.

ESP-Related Objects

Glasses: The glasses Kusuo uses to stop his eyes from turning people into stone when he sees them. When Kusuo transforms into other life forms his glasses stay on and remain the same but may take on a different shape. Kusuo's glasses may be green, but they are not special in any capacity. A physical barrier in front of his eyes is all that is needed to prevent petrification.

Control Devices: Devices used to take control of Kusuo's psychic powers. The devices were first invented by his elder brother, Kusuke when Kusuo was still in fifth grade. Kusuke intended for the device to suppress Kusuo's powers entirely, but failed. Its original shape would be an antennae but it is referred as a "hairpin" due to Kusuo's hypnotic powers. When the device is removed, Kusuo's full psychic power goes haywire and multiplies by the amount of time his powers were limited. Removing his limiters forcible were shown to depict the world's destruction if left unchecked. When the control devices were reinstalled, it would take time before his powers stabilizes. The control devices cannot stop the growth of Kusuo's power and before the device was used by Kusuo, he said his current limited power matches when he was just five years old. The device also does not affect all of his powers, such as his psychometry and petrification.

Gloves: Kusuo constantly wears a pair of very thin gloves that are invisible to the naked eye. These gloves are used to seal his psychometry, which cannot be turned off. If the gloves are ripped, his psychometry has no restraint.

Germanium: An element that makes Kusuo unable to use his telepathic powers when in contact with it. However due to this, he is unable to react ahead of time to the actions of other people, which results in him being easily frightened by even being approached. This is shown when he wears a germanium ring that was left by a salesman. As soon as he wore the ring, he was instantly unsettled and considered everyone around him a Nendou-like being while wondering how "regular" people were able to walk around without knowing if the person next to them was a murderer.

Visual Demonstrations

  • Saiki Kusuo/Abilities (1)

    Apport

  • Saiki Kusuo/Abilities (2)

    Kusuo using Astral Project to separate his soul from his body.

  • Saiki Kusuo/Abilities (3)

    Kusuo's clones

  • Saiki Kusuo/Abilities (4)

    Kusuo using Clairvoyance to find Hairo Kineshi.

  • Saiki Kusuo/Abilities (5)

    Kusuo using Cryokinesis to protect himself from fire.

  • Saiki Kusuo/Abilities (6)

    Kusuo using Curse

  • Saiki Kusuo/Abilities (7)

    Kusuo carrying Yuuta while flying.

  • Saiki Kusuo/Abilities (8)

    Levitation

  • Saiki Kusuo/Abilities (9)

    Kusuo using hypnosis to make Reita appear as him

  • Saiki Kusuo/Abilities (10)

    Kusuo turning invisible.

  • Saiki Kusuo/Abilities (11)

    Kusuo is able to see Riki's dead father

  • Saiki Kusuo/Abilities (12)

    Kusuo using Memory Alteration on Riki.

  • Saiki Kusuo/Abilities (13)

    A young Kusuo using mind control

  • Saiki Kusuo/Abilities (14)

    Kusuo accidentally petrifies Riki

  • Saiki Kusuo/Abilities (15)

    Kusuo gets a premonition of his school burning.

  • Saiki Kusuo/Abilities (16)

    Kusuo uses Electrokinesis to kill an attacking snake.

  • Saiki Kusuo/Abilities (17)

    Kusuo using Telekinesis to slice wood.

  • Saiki Kusuo/Abilities (18)

    Kusuo bending spoons without touching them.

  • Saiki Kusuo/Abilities (19)

    Kusuo stopping rain with a beam of energy.

  • Saiki Kusuo/Abilities (20)

    Kusuo destroys an island.

  • Saiki Kusuo/Abilities (21)

    Kusuo uses Psychometry on Reita

  • Saiki Kusuo/Abilities (22)

    Kusuo using Pyrokinesis to destroy a thermometer.

  • Saiki Kusuo/Abilities (23)

    Kusuo fixing a wall with his Restoration ability.

  • Saiki Kusuo/Abilities (24)

    Kusuo shrinking in size.

  • Saiki Kusuo/Abilities (25)

    Kusuo cancelling Karaoke songs with a beam.

  • Saiki Kusuo/Abilities (26)

    Kusuo's Super Strength

  • Saiki Kusuo/Abilities (27)

    Kusuo starts sweating to appear tired

  • Saiki Kusuo/Abilities (28)

    Kusuo's Telepathy.

  • Saiki Kusuo/Abilities (29)

    Kusuo uses Likeability Meter to find out how much his classmates like him.

  • Saiki Kusuo/Abilities (30)

    Kusuo Teleporting.

  • Saiki Kusuo/Abilities (31)

    Kusuo using thoughtography to locate a baseball

  • Saiki Kusuo/Abilities (32)

    Kusuo, as his female counterpart, time leaping

  • Saiki Kusuo/Abilities (33)

    Transformation

  • Saiki Kusuo/Abilities (34)

    Kusuo's X-Ray Vision allows him to see the contents of a box.

  • Saiki Kusuo/Abilities (35)

    Kusuo uses gloves to block his Psychometry

  • Saiki Kusuo/Abilities (36)

    Kusuo discovering the telepathy blocking ring

1/36

Trivia

  • Psycho Bit was officially named, and Limit Released Psychokinesis was introduced in J-Stars Victory Vs.
  • At age 11 and with no limiter, Kusuo was already extremely powerful. He had a telepathic range that allowed him to hear the thoughts of the entirety of Japan, had Telekinesis that could easily lift up Roppongi Hills, and could effortlessly destroy the moon. He was also capable of exploding his entire house just by tossing and turning in his sleep.
  • Kusuo claimed that his punch could obliterate anything 7 kilometers behind the point he hit.

References

  1. Chapter 0.5
  2. Chapter 0.7
  3. Chapter 0.6
  4. Chapter 0.4
  5. Chapter 0.2
  6. Chapter 0.1
  7. Chapter 0.5
  8. Volume 0: cat and alien drawing of Kaidou,Chapter 37: Saiki Kusuko; Chapter 131: Saiko Kuriko (Kusuo female ver.)
  9. Chapter 0.3
  10. eyfey chapter 206 translation
  11. Reawakened Episode 2
  12. Chapter 152
Saiki Kusuo/Abilities (2024)

References

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